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Fang

Fang

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Vanguard
Mutant Liberation

Identity

Title: Vanguard
Alignment: Scrupulous
Disposition: Fiercely loyal, protective, and growls more than he speaks.
Age: 5 (Chrono-age), appears late 20s.
Gender: Male
Weight: 240 lbs
Height: 6'2"
Size Level: 11 (Mutant Dog)
Level: 6 (0 XP)

Background & Personality

Mutant Doberman engineered for pursuit and neural-link suppression. 6'2" and muscular, with tattered ears, heavy metal plates bolted to his shoulder guards, a spiked collar, and a faded red 'Rescuers' cape. Fiercely loyal and protective; growls more than he speaks. Labeled a 'failure' for bonding with his human trainer; when Helix liquidated her he rampaged until Jarek calmed him.

CLASSIFIED SECRET

Still wears the dog tag of his human trainer on a hidden cord around his neck.

Vitality

Hit Points: 52
SDC: 75
Armor (AR): 12 (Metal Shoulder Plates)
Armor SDC: 90

Attributes

AttributeScoreBonus
I.Q. (Intelligence)11+0% to all skills
M.E. (Endurance)15+0 Save vs Psionics
M.A. (Affinity)12+0% Charisma & Trust
P.S. (Strength)22+7 Damage
P.P. (Prowess)14+0 Strike/Parry/Dodge
P.E. (Endurance)20+10% Save vs Coma/Toxin/Magic
P.B. (Beauty)8+0% Charm & Impress
Spd (Speed)1814 squares

Combat Stats

Actions/Attacks per Melee: 4
Initiative: +2
Strike: +4
Parry: +5
Dodge: +5
Roll: +4
Damage: +7
Critical: 19-20
Style: Commando (6)
Abilities:
Automatic ParryRoll with Punch/FallLeap AttackThrowEntangleDisarmDeath Blow (Natural 20)

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Shield6+3 Parry
W.P. Blunt4+2 Strike/Parry

Equipment

Scavenged Riot Shield (AR 12, SDC 100)
Heavy Combat Batton (2d6+7 Damage)
Metal Plates bolted to shoulder guards (AR 12, SDC 90)
Tattered Red "Rescuers" Cape
Spiked Collar

Mutant Traits

Mutant Origin: Helix Security Project (Liquidated Class)
Attribute Bonuses: +4 P.S., +4 P.E., +2 Spd (Canine Hybrid)
Hands: Full
Biped: Full
Speech: Partial (Gravelly, deep voice; speaks slowly)
Looks: Partial (Doberman snout, folded ears, short sleek black/tan fur, docked tail)
Natural Weapons: Teeth (2d4 Damage)
Animal Abilities: Advanced Smell, Advanced Hearing.

Skills

Professional Skills (%)
Tracking (Scent): 85%
Visual tracking is the identification of tracks, and following the path of men or animals by the signs they leave on the ground and vegetation. Tracking also includes the recognizing of dangerous animals by their tracks, habits and feces. likewise, tire tracks of vehicles can reveal much, such as size and type of vehicle, weight of load, etc. Base Skill: 30% + 5% per level of experience.
Wilderness Survival: 70%
Techniques for getting water, food, shelter, and help, when stranded in wild forests, deserts or mountains. Characters without this skill will not be able to stay healthy for more than a few days out in the wilderness area. Base Skill: 40% + 5% per level of experience.
Land Navigation: 65%
This skill allows the person to stay on course, while traveling over land, by means of observation. This includes mentally marking/recognizing geographic landmarks, estimating distance and movement, recognizing sounds, and other navigation tricks. Base Skill: 40% + 4% per level of experience.
Body Building: Included
The building of muscle tone and body strength through weight lifting and exercise.
Amateur Skills (%)
Swimming: 60%
The rudimentary skill of keeping afloat, dives, lifesaving, and swimming techniques. Base Skill: 50% + 8% per level of experience.
First Aid: 50%
Rudimentary medical treatment which includes how to bandage wounds, stop bleeding, administer CPR/artificial respiration, and use antiseptics, and common anti-inflammatory drugs and pain killer. Base Skill: 50% + 5% per level of experience.