| Attribute | Score | Bonus |
|---|---|---|
| I.Q. (Intelligence) | 11 | +0% to all skills |
| M.E. (Endurance) | 15 | +0 Save vs Psionics |
| M.A. (Affinity) | 12 | +0% Charisma & Trust |
| P.S. (Strength) | 22 | +7 Damage |
| P.P. (Prowess) | 14 | +0 Strike/Parry/Dodge |
| P.E. (Endurance) | 20 | +10% Save vs Coma/Toxin/Magic |
| P.B. (Beauty) | 8 | +0% Charm & Impress |
| Spd (Speed) | 18 | 14 squares |
| W.P. Type | Level | S/P/D Bonus |
|---|---|---|
| W.P. Shield | 6 | +3 Parry |
| W.P. Blunt | 4 | +2 Strike/Parry |
Mutant Dog (Doberman mix) engineered for pursuit and neutral-link suppression. Fang was a "failure" because he developed a bond with his human trainer instead of absolute obedience to Helix. When his trainer was liquidated, Fang went on a rampage until Jarek talked him down. He is now the team's primary shield and close-quarters specialist. Large, muscular mutant dog (6'2") with tattered ears and heavy metal plates bolted directly to his shoulder guards. Wears a spiked collar and a faded red "Rescuers" cape. Fiercely loyal and protective; growls more than he speaks, but his actions are unwavering.
Still wears the dog tag of his human trainer on a hidden cord around his neck.