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Whisper Pip

Whisper Pip

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Scout / Infiltrator
Helix Corporation

Identity

Animal: Hamster
Alignment: Scrupulous
Disposition: Cautious, observant, and quiet.
Age:
Gender: Male
Weight: 105 lbs
Height: 5' 0"
Size Level: 8
Level: 4 (5000 XP)

Background & Personality

Mutant hamster spliced for extreme agility and enhanced sensory perception. At 5'0" he's slim and agile, wearing a hooded olive-toned camouflage cloak that breaks up his silhouette. Cautious, observant, communicates primarily through rapid hand signals. Alpha Team's eyes and ears — often moves ahead to clear the path.

CLASSIFIED SECRET

[Placeholder: Has discovered a way to partially bypass the memory-wipe, allowing him to retain small, disconnected fragments of past missions.]

Vitality

Hit Points: 27
SDC: 45
Armor (AR): 7
Armor SDC: 25

Attributes

AttributeScoreBonus
I.Q. (Intelligence)12+0% to all skills
M.E. (Endurance)14+0 Save vs Psionics
M.A. (Affinity)10+0% Charisma & Trust
P.S. (Strength)17+2 Damage
P.P. (Prowess)20+3 Strike/Parry/Dodge
P.E. (Endurance)15+0 Save vs Coma/Toxin/Magic
P.B. (Beauty)12+0% Charm & Impress
Spd (Speed)2317 squares

Combat Stats

Actions/Attacks per Melee: 4
Initiative: +5
Strike: +5
Parry: +6
Dodge: +4
Roll: +5
Damage: +2
Critical: 19-20

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. SMG4+2 Strike
W.P. Knife4+2 Strike/Parry

Equipment

Hooded Camouflage Cloak (AR 7, SDC 25)
Stealth Suit
Silenced Pulse Carbine (Damage: 2d6, Range: 600ft)
Survival Knife (Damage: 1d4, Range: Melee)
Binoculars (High-magnification, IR)

Mutant Traits

Mutant Origin: Helix Spliced / Scout Specialist
Attribute Bonuses: +2 P.P., +4 Spd
Hands: Full
Biped: Full
Speech: Full
Looks: None (Retains purely hamster features but is now human-sized)
Natural Weapons: None
Animal Abilities: None (Sacrificed for Size)

Skills

Professional Skills (%)
Prowl: 75%
This skill helps the character to move with stealth; quietly, slowly and carefully. Base Skill: 46% + 8% per level of experience.
Surveillance: 65%
This is the study and understanding of the operation, methods, and techniques in the use of surveillance systems. Includes motion detectors, simple alarm systems, complex alarm systems, video and camera equipment, amplified sound systems, miniature listening devices (bugs, telephone tapping), recording methods, and some optical enhancement systems (specifically as they relate to camera lenses). Requires: Electronics (basic) or electrical engineering, photography skills, prowl, and investigative skills may also be used, but not required. Base Skill: 40% + 5% per level of experience.
Land Navigation: 60%
This skill allows the person to stay on course, while traveling over land, by means of observation. This includes mentally marking/recognizing geographic landmarks, estimating distance and movement, recognizing sounds, and other navigation tricks. Base Skill: 40% + 4% per level of experience.
Tracking: 55%
Visual tracking is the identification of tracks, and following the path of men or animals by the signs they leave on the ground and vegetation. Tracking also includes the recognizing of dangerous animals by their tracks, habits and feces. likewise, tire tracks of vehicles can reveal much, such as size and type of vehicle, weight of load, etc. Base Skill: 30% + 5% per level of experience.
Amateur Skills (%)
Climbing: 55%
Knowledge of the tools and techniques for climbing up sheer surfaces. Base Skill: 50% + 8% per level of experience. Includes Rappelling (30% + 5% per level).
Escape Artist: 50%
The character will know the methods, principles, and tricks of escape artists. By tensing and relaxing muscles, flexing and popping joints, the character can try slipping out of handcuffs, straight jackets, etc. Also includes a knowledge of knots and the ability to conceal small objects on the person. Picking Locks is a separate skill. Base Skill: 30% + 5% per level of experience.