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Veyra Red-Eye

Veyra Red-Eye

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Team Leader / Sniper
Helix Corporation

Identity

Animal: Squirrel
Alignment: Scrupulous
Disposition: Cold, disciplined, perfectionist. Rules her team with an iron grip.
Age:
Gender: Female
Weight:
Height:
Size Level: 8
Level: 4 (5500 XP)

Background & Personality

A highly disciplined squirrel mutant who rules her team with an iron grip. She operates as the team's primary sniper, specializing in long-range precision kills. Veyra is cold and perfectionistic, viewing every mission as a calculation that must be solved without error. Her reddish fur is always perfectly groomed, and her cybernetic scope implant gives her an unnerving, unblinking gaze.

CLASSIFIED SECRET

Keeps a hidden log of confirmed kill counts as a measure of worth.

Vitality

Hit Points: 32
SDC: 55
Armor (AR): 10
Armor SDC: 40

Attributes

AttributeScoreBonus
I.Q. (Intelligence)14+0% to all skills
M.E. (Endurance)12+0 Save vs Psionics
M.A. (Affinity)15+36% Charisma & Trust
P.S. (Strength)20+5 Damage
P.P. (Prowess)17+1 Strike/Parry/Dodge
P.E. (Endurance)16+1% Save vs Coma/Toxin/Magic
P.B. (Beauty)10+0% Charm & Impress
Spd (Speed)88 squares

Combat Stats

Actions/Attacks per Melee: 3
Initiative: +2
Strike: +4 (+6 with Aimed Sniper)
Parry: +2
Dodge: +3
Roll: +3
Damage: +5
Critical: 19-20

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Rifle (Sniper)4+2 Strike
W.P. Automatic Pistol4+2 Strike
W.P. Knife4+2 Strike/Parry

Equipment

Helix Pattern Sniper Rifle (Damage: 5d6, Range: 2000ft, Scope: Thermal/Nightvision)
Tactical Vest (AR 10, SDC 40)
Sidearm: 9mm Pistol (Damage: 2d6)
Combat Knife (Damage: 1d6)
Secure Data-Pad (contains kill logs)

Mutant Traits

Mutant Origin: Helix Spliced / Precision Bio-Engineered
Attribute Bonuses: +2 P.P., +1 I.Q.
Hands: Full
Biped: Full
Speech: Full
Looks: None
Natural Weapons: None
Animal Abilities: None

Skills

Professional Skills (%)
W.P. Rifle: 65%
Provides special bonuses to strike when using that weapon. Aimed: +3 to strike. Burst: +1 to strike. Wild: No bonus or penalty.
Interrogation: 55%
This skill includes training in the questioning of prisoners, captives and informers, and the assessment of that information. Base Skill: 40% + 5% per level of experience.
Surveillance: 60%
This is the study and understanding of the operation, methods, and techniques in the use of surveillance systems. Includes motion detectors, simple alarm systems, complex alarm systems, video and camera equipment, amplified sound systems, miniature listening devices (bugs, telephone tapping), recording methods, and some optical enhancement systems (specifically as they relate to camera lenses). Requires: Electronics (basic) or electrical engineering, photography skills, prowl, and investigative skills may also be used, but not required. Base Skill: 40% + 5% per level of experience.
Impersonation: 70%
This skill enables a person to impersonate another person or type of soldier (in general). This means the person must have a rudimentary (if not comprehensive) knowledge of the person or general type of personnel that he is impersonating. This is likely to include a knowledge of enemy/subject of impersonation military procedure, dress, command, rank, and will usually require speaking the language fluently. Base Skill: 40% to impersonate general personnel and 20% to impersonate a specific individual, + 4% per level of experience.
Amateur Skills (%)
Climbing: 75%
Knowledge of the tools and techniques for climbing up sheer surfaces. Base Skill: 50% + 8% per level of experience. Includes Rappelling (30% + 5% per level).
Prowl: 50%
This skill helps the character to move with stealth; quietly, slowly and carefully. Base Skill: 46% + 8% per level of experience.
Land Navigation: 45%
This skill allows the person to stay on course, while traveling over land, by means of observation. This includes mentally marking/recognizing geographic landmarks, estimating distance and movement, recognizing sounds, and other navigation tricks. Base Skill: 40% + 4% per level of experience.