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Tavi Whisker

Tavi Whisker

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Scout / Spotter
Helix Corporation

Identity

Animal: Squirrel
Alignment: Unprincipled
Disposition: Nervous energy, talks too fast, constant reporting of minutiae.
Age:
Gender: Male
Weight: 140 lbs
Height: 4ft 10in
Size Level: 8
Level: 4 (4500 XP)

Background & Personality

Tavi is the eyes and ears of Beta Team, constantly moving and reporting back data to Veyra with a machine-gun speed of speech. His nervous energy is a side effect of his heightened sensory mutations, making him appear twitchy and over-active. He provides constant tactical updates, though his reporting often includes irrelevant details like the exact humidity or the movement of a single cockroach.

CLASSIFIED SECRET

Sometimes "forgets" to report Alpha's rebellious actions out of curiosity.

Vitality

Hit Points: 31
SDC: 55
Armor (AR): 8
Armor SDC: 30

Attributes

AttributeScoreBonus
I.Q. (Intelligence)12+0% to all skills
M.E. (Endurance)10+0 Save vs Psionics
M.A. (Affinity)11+0% Charisma & Trust
P.S. (Strength)20+5 Damage
P.P. (Prowess)16+1 Strike/Parry/Dodge
P.E. (Endurance)18+3% Save vs Coma/Toxin/Magic
P.B. (Beauty)8+0% Charm & Impress
Spd (Speed)1411 squares

Combat Stats

Actions/Attacks per Melee: 4
Initiative: +3
Strike: +2
Parry: +2
Dodge: +5
Roll: +4
Damage: +5
Critical: 20

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. SMG4+2 Strike
W.P. Automatic Pistol4+2 Strike
W.P. Knife4+2 Strike/Parry

Equipment

Helix Pattern SMG (Damage: 3d6, Range: 600ft)
Advanced Recon Binoculars (Multi-spectrum)
Light Camouflage Cloak (AR 8, SDC 30)
Sensor Suite (Motion, Audio, Heat)
Compact Comm-Link

Mutant Traits

Mutant Origin: Helix Spliced / Recon Bio-Engineered
Attribute Bonuses: +4 Spd, +2 P.P.
Hands: Full
Biped: Full
Speech: Full
Looks: None
Natural Weapons: None
Animal Abilities: None

Skills

Professional Skills (%)
Surveillance: 65%
This is the study and understanding of the operation, methods, and techniques in the use of surveillance systems. Includes motion detectors, simple alarm systems, complex alarm systems, video and camera equipment, amplified sound systems, miniature listening devices (bugs, telephone tapping), recording methods, and some optical enhancement systems (specifically as they relate to camera lenses). Requires: Electronics (basic) or electrical engineering, photography skills, prowl, and investigative skills may also be used, but not required. Base Skill: 40% + 5% per level of experience.
Radio - Scrambler: 55%
This is training in the use of electronic masking and scrambling (unscrambling) equipment, and codes, for increased security. Base Skill: 40% + 5% per level of experience.
Tracking: 60%
Visual tracking is the identification of tracks, and following the path of men or animals by the signs they leave on the ground and vegetation. Tracking also includes the recognizing of dangerous animals by their tracks, habits and feces. likewise, tire tracks of vehicles can reveal much, such as size and type of vehicle, weight of load, etc. Base Skill: 30% + 5% per level of experience.
Climbing: 90%
Knowledge of the tools and techniques for climbing up sheer surfaces. Base Skill: 50% + 8% per level of experience. Includes Rappelling (30% + 5% per level).
Amateur Skills (%)
Prowl: 65%
This skill helps the character to move with stealth; quietly, slowly and carefully. Base Skill: 46% + 8% per level of experience.
Land Navigation: 70%
This skill allows the person to stay on course, while traveling over land, by means of observation. This includes mentally marking/recognizing geographic landmarks, estimating distance and movement, recognizing sounds, and other navigation tricks. Base Skill: 40% + 4% per level of experience.
Radio: 75%
This is the knowledge of the operation and maintenance of field radios and walkie-talkies, wire laying, installation, radio procedure, communication security and visual signs/communications, as well as knowing Morse code. Base Skill: 50% + 5% per level of experience.