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Siphon

Siphon

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Psionic Controller
Helix Corporation

Identity

Title: Psionic Controller
Alignment: Miscreant
Disposition: Cold, detached, and clinical.
Age: 29
Gender: Male
Weight: 155 lbs
Height: 5'10"
Size Level: 10 (Human)
Level: 8 (0 XP)

Background & Personality

A high-level human psionic trained specifically to subdue mutant squads through neural manipulation. Lean and pale with eyes that pulse faint violet, wears a high-collared Helix containment suit with integrated neural amplifiers. Cold, detached, clinical — views mutants as faulty hardware needing 'reset.' Recruited from a Helix-funded psionic academy.

CLASSIFIED SECRET

He suffers from chronic migraines due to his power and requires daily injections of a specialized Helix serum to function.

Vitality

Hit Points: 42
SDC: 30
Armor (AR): 8 (Containment Suit)
Armor SDC: 50

Attributes

AttributeScoreBonus
I.Q. (Intelligence)18+4% to all skills
M.E. (Endurance)22+4 Save vs Psionics
M.A. (Affinity)11+0% Charisma & Trust
P.S. (Strength)9+0 Damage
P.P. (Prowess)10+0 Strike/Parry/Dodge
P.E. (Endurance)12+0% Save vs Coma/Toxin/Magic
P.B. (Beauty)10+0% Charm & Impress
Spd (Speed)1111 squares

Psionics

Mental Paralysis: Can freeze target(s) in place.
Neural Feedback: Induces severe pain and disorientation.
Telepathy: Reading surface thoughts.
Empathic Transmission: Projecting feelings of dread and surrender.
Bio-Regeneration (Self): Limited healing.

Combat Stats

Actions/Attacks per Melee: 3
Initiative: +2
Strike: +1
Parry: +2
Dodge: +2
Roll: +1
Damage: +0
Critical: 20
Style: Basic (4)
Abilities:
Automatic ParryRoll with Punch/Fall

Equipment

Helix Containment Suit (AR 8, SDC 50)
Temple-mounted Neural-Amplifiers
Specialized Helix Serum (Daily Injections)
Data-slate with mutant neural profiles.

Mutant Traits

Mutant Origin: Human (Psionic)
Hands: Full
Biped: Full
Speech: Full
Looks: Full (Pale, violet-pulsing eyes)

Skills

Professional Skills (%)
Interrogation: 92%
This skill includes training in the questioning of prisoners, captives and informers, and the assessment of that information. Base Skill: 40% + 5% per level of experience.
Pathology: 85%
This is that branch of medicine that deals with the nature of diseases, their causes and symptoms, and the functional and structural changes caused by disease. Training includes anatomy, physiology, cell biology, manifestation of disease, tissue injury and repair, abnormal cell structure, metabolism, diagnosis of human disease, tissue culture methods and applications, analysis of drugs in biological samples and laboratory research, investigative methods, and use of instruments, tools and equipment. Base Skill: 45% + 5% per level of experience.
Biology - Mutant Anatomy: 75%
Basic understanding of cells, anatomy, physiology, evolution and genetics. The character will know the basic use of a microscope, cultivating bacteria and how to classify new organisms. Base Skill: 40% + 5% per level of experience.
Chemistry - Analytical: 80%
Chemical engineering theory, useful in the analysis of compounds and their practical applications. Characters will be highly skilled in the use of laboratory equipment, and can analyze and synthesize chemicals. Base Skill: 45% + 5% per level of experience.
Amateur Skills (%)
Radio - Basic: 70%
This is the knowledge of the operation and maintenance of field radios and walkie-talkies, wire laying, installation, radio procedure, communication security and visual signs/communications, as well as knowing Morse code. Base Skill: 50% + 5% per level of experience.
Surveillance: 65%
This is the study and understanding of the operation, methods, and techniques in the use of surveillance systems. Includes motion detectors, simple alarm systems, complex alarm systems, video and camera equipment, amplified sound systems, miniature listening devices (bugs, telephone tapping), recording methods, and some optical enhancement systems (specifically as they relate to camera lenses). Requires: Electronics (basic) or electrical engineering, photography skills, prowl, and investigative skills may also be used, but not required. Base Skill: 40% + 5% per level of experience.