Basic Electronics: 75%
This is a rudimentary understanding of the principles of electricity, simple circuits, wiring, and so on. This person can do basic wiring, repair appliances and read schematics. Base Skill: 40% + 5% per level of experience.
Electrical Engineer: 65%
Knowledge of electricity. Characters can diagnose and locate electrical problems. It is also possible to put together electrical equipment. The character can attempt to bypass security systems and burglar alarms at a — 25%; if Surveillance Systems is also taken, then there is a + 10% bonus instead. Base Skill: 45% + 5% per level of experience.
Radio - Basic: 80%
This is the knowledge of the operation and maintenance of field radios and walkie-talkies, wire laying, installation, radio procedure, communication security and visual signs/communications, as well as knowing Morse code. Base Skill: 50% + 5% per level of experience.
Radio - Scramblers: 70%
This is training in the use of electronic masking and scrambling (unscrambling) equipment, and codes, for increased security. Base Skill: 40% + 5% per level of experience.
Computer Operation: 70%
A knowledge of how computers work, along with the skills to operate peripherals like keyboards, printers and modems. Characters can follow computer directions, enter and retrieve information, and similar, basic, computer operations. However, this does NOT include programming. Base Skill: 60% + 5% per level of experience.
Mechanical Engineer: 55%
A training, understanding and knowledge of how machinery is designed, operated, built, and maintained. Characters can attempt to redesign, modify, sabotage, repair, or construct mechanical devices. The first percentage is how to operate/analyze/design machinery; the second is how to repair, construct or sabotage. Base Skill: 45% + 5% per level of experience. Special Bonus: + 5% to Locksmith skill and + 5% to Surveillance Systems skill.
Prowl: 45%
This skill helps the character to move with stealth; quietly, slowly and carefully. Base Skill: 46% + 8% per level of experience.
Escape Artist: 55%
The character will know the methods, principles, and tricks of escape artists. By tensing and relaxing muscles, flexing and popping joints, the character can try slipping out of handcuffs, straight jackets, etc. Also includes a knowledge of knots and the ability to conceal small objects on the person. Picking Locks is a separate skill. Base Skill: 30% + 5% per level of experience.
Pilot - Motorcycle: 40%
The practical skill of riding a motorcycle. Base Skill: 60% + 4% per level of experience.
Cooking: 50%
Skill in selecting, planning and preparing meals. A cooking roll failure means that the cooked food is either inedible (burnt!) or distasteful. Base Skill: 60% + 5% per level of experience.