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Null-Guard

Null-Guard

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Helix Containment Trooper
Helix Corporation

Identity

Title: Helix Containment Trooper
Alignment: Miscreant
Disposition: Disciplined, silent, and efficient.
Age: 25-35
Gender: Varied
Weight: 180 lbs (Average)
Height: 6'0" (Average)
Size Level: 10 (Human)
Level: 6 (0 XP)

Background & Personality

Elite human troopers trained to support Bulwark and Siphon in neutralizing rogue assets. Null-Guards are the scalpel to Bulwark's hammer. Clad in full-body tactical gear with distinctive blue visors, they move with perfect tactical synergy. They carry specialized "Scrambler" rifles designed to disrupt mutant biology. Disciplined, silent, and efficient, they are the final word in Helix security.

CLASSIFIED SECRET

Their gear includes a "dead-man's switch" that alerts Helix HQ the moment their heart rate stops.

Vitality

Hit Points: 40
SDC: 50
Armor (AR): 12 (Full Tactical Gear)
Armor SDC: 80

Attributes

AttributeScoreBonus
I.Q. (Intelligence)12+0% to all skills
M.E. (Endurance)14+0 Save vs Psionics
M.A. (Affinity)10+0% Charisma & Trust
P.S. (Strength)16+1 Damage
P.P. (Prowess)15+0 Strike/Parry/Dodge
P.E. (Endurance)16+4% Save vs Coma/Toxin/Magic
P.B. (Beauty)10+0% Charm & Impress
Spd (Speed)1411 squares

Combat Stats

Actions/Attacks per Melee: 4
Initiative: +2
Strike: +4
Parry: +5
Dodge: +5
Roll: +3
Damage: +1
Critical: 19-20
Style: Expert (6)
Abilities:
Automatic ParryRoll with Punch/FallLeap AttackThrowEntangleDisarmDeath Blow (Natural 20)

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Energy Rifle6+3 Strike
W.P. Automatic Pistol6+3 Strike

Equipment

Helix "Scrambler" Rifle (3d6 Damage, targets Mutant Neural Links)
Modified P-12 Pistol (2d6 Damage)
Full Tactical Gear with Blue Visor (AR 12, SDC 80)
Neural-Scrambling Grenades (2x)
Dead-man's Switch.

Mutant Traits

Mutant Origin: Human (Non-Mutant)
Hands: Full
Biped: Full
Speech: Full
Looks: Full

Skills

Professional Skills (%)
Detect Ambush: 85%
Training which develops an eye for spotting locations and terrain suitable for ambushes and being ambushed. It also provides a rudimentary knowledge of guerrilla tactics used by the enemy. Base Skill: 40% + 5% per level of experience.
Demolitions: 80%
Demolitions provides the person with an advanced knowledge in the use and workings of explosives and detonation devices for the purpose of blowing up bridges, buildings, and sabotage. This includes all types of explosives, such as mines, dynamite, plastics, nitro, blasting caps, etc. It also includes a basic understanding of the strategic placement of mines and booby traps. Base Skill: 60% + 3% per level of experience.
Radio - Satellite: 88%
This is an understanding in the methods and operations of satellite transmission. Base Skill: 25% + 5% per level of experience.
First Aid: 60%
Rudimentary medical treatment which includes how to bandage wounds, stop bleeding, administer CPR/artificial respiration, and use antiseptics, and common anti-inflammatory drugs and pain killer. Base Skill: 50% + 5% per level of experience.
Amateur Skills (%)
Prowl: 50%
This skill helps the character to move with stealth; quietly, slowly and carefully. Base Skill: 46% + 8% per level of experience.
Surveillance: 55%
This is the study and understanding of the operation, methods, and techniques in the use of surveillance systems. Includes motion detectors, simple alarm systems, complex alarm systems, video and camera equipment, amplified sound systems, miniature listening devices (bugs, telephone tapping), recording methods, and some optical enhancement systems (specifically as they relate to camera lenses). Requires: Electronics (basic) or electrical engineering, photography skills, prowl, and investigative skills may also be used, but not required. Base Skill: 40% + 5% per level of experience.