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MARK-IV JUDICATOR

MARK-IV JUDICATOR

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Heavy Containment Mech
Helix Corporation

Identity

Title: Heavy Containment Mech
Alignment: Diabolical
Disposition: Cold, mechanical, and unyielding.
Age: 2 (Since Activation)
Gender: N/A
Weight: 4500 lbs
Height: 12'0"
Size Level: 20 (Heavy Machine)
Level: 12 (0 XP)

Background & Personality

A large, intimidating battlemech and pinnacle of Helix's containment technology. Painted matte charcoal gray and clinical white; sharp geometric angles and heavy hydraulic systems designed to evoke fear and ensure compliance. No personality, only protocols — views all organic life as variables to be managed or eliminated.

CLASSIFIED SECRET

Its AI is based on the brain patterns of a disgraced Helix general, suppressed and modified to remove empathy.

Vitality

Hit Points: 200 (Reinforced Core)
SDC: 500 (Heavy Armor)
Armor (AR): 18 (Titanium-Composite Shell)
Armor SDC: 1200

Attributes

AttributeScoreBonus
I.Q. (Intelligence)18+4% to all skills
M.E. (Endurance)20+3 Save vs Psionics (Shielded)
M.A. (Affinity)1-95% Charisma & Trust
P.S. (Strength)60+45 Damage
P.P. (Prowess)14+0 Strike/Parry/Dodge
P.E. (Endurance)30+30% Save vs Coma/Toxin/Magic
P.B. (Beauty)4+0% Charm & Impress
Spd (Speed)126 squares

Combat Stats

Actions/Attacks per Melee: 6
Initiative: +4
Strike: +8
Parry: +7
Dodge: +2
Roll: +6
Damage: +45
Critical: 19-20
Style: Martial Arts (12)
Abilities:
Automatic ParryRoll with Punch/FallLeap AttackThrowEntangleDisarmDeath Blow (Natural 20)

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Heavy Weapons12+6 Strike
W.P. Energy Pistol12+6 Strike

Equipment

Integrated Dual Shoulder Cannons (5d6 Damage per shot)
Retractable Neural-Disruptor Pistol (2d6 Damage, ignores Physical Armor)
Heavy Tactical Armor (AR 18, SDC 1200)
High-Altitude Drone Link
Self-Destruction Protocol (Triggered on Core Breach)

Mutant Traits

Mutant Origin: Helix Advanced AI Mech
Hands: Full (Hydraulic Claws)
Biped: Full (Heavy Bipedal)
Speech: Synthetic (Cold, monotone)
Looks: Robotic (Massive, heavy armor, glowing blue sensor eye)
Natural Weapons: Heavy Hydraulic Claws (4d6+45 Damage), Crushing Stomp (3d6+45 Damage).
Animal Abilities: None (Mechanical).

Skills

Professional Skills (%)
Read Sensory Instruments: 95%
Individuals with this training can maintain, understand, operate, and "read" or interpret sensory data from all types of conventional sensor devices. These devices include radar, sonar, motion detectors, surveillance equipment, optical enhancement, instrument panels and so on. Base Skill: 40% + 5% per level of experience.
Detect Ambush: 90%
Training which develops an eye for spotting locations and terrain suitable for ambushes and being ambushed. It also provides a rudimentary knowledge of guerrilla tactics used by the enemy. Base Skill: 40% + 5% per level of experience.
Radio - Satellite: 98%
This is an understanding in the methods and operations of satellite transmission. Base Skill: 25% + 5% per level of experience.
Surveillance Systems: 85%
This is the study and understanding of the operation, methods, and techniques in the use of surveillance systems. Includes motion detectors, simple alarm systems, complex alarm systems, video and camera equipment, amplified sound systems, miniature listening devices (bugs, telephone tapping), recording methods, and some optical enhancement systems (specifically as they relate to camera lenses). Requires: Electronics (basic) or electrical engineering, photography skills, prowl, and investigative skills may also be used, but not required. Base Skill: 40% + 5% per level of experience.
Amateur Skills (%)
Detect Concealment: 75%
This is a skill which enables the individual to spot and recognize camouflage, tricks, concealed huts, building and vehicles, as well as the ability to construct unobtrusive shelters that blend into the environment. Base Skill: 30% + 5% per level of experience.
Tracking (Humanoids): 80%
Visual tracking is the identification of tracks, and following the path of men or animals by the signs they leave on the ground and vegetation. Tracking also includes the recognizing of dangerous animals by their tracks, habits and feces. likewise, tire tracks of vehicles can reveal much, such as size and type of vehicle, weight of load, etc. Base Skill: 30% + 5% per level of experience.