← Back to Campaign
Mako

Mako

View PDF Sheet
Field Medic
Mutant Liberation

Identity

Title: Field Medic
Alignment: Scrupulous
Disposition: Tired, compassionate, but no-nonsense; has a dry wit.
Age: 34
Gender: Female
Weight: 135 lbs
Height: 5'6"
Size Level: 10 (Human)
Level: 5 (0 XP)

Background & Personality

Former Helix infirmary nurse who defected after witnessing the 'disposal' of failed mutant iterations. Human woman in her 30s with short-cropped salt-and-pepper hair, faded medical vest, multi-tool belt. Tired, compassionate, no-nonsense — deflects horror with dry wit. Stole a crate of stabilizers and fled underground; now patches up Rescuers with limited supplies.

CLASSIFIED SECRET

Still has the employee ID of the first mutant she tried to save, hidden in her locket.

Vitality

Hit Points: 38
SDC: 45
Armor (AR): 10 (Medical Vest)
Armor SDC: 40

Attributes

AttributeScoreBonus
I.Q. (Intelligence)16+2% to all skills
M.E. (Endurance)14+0 Save vs Psionics
M.A. (Affinity)15+30% Charisma & Trust
P.S. (Strength)10+0 Damage
P.P. (Prowess)12+0 Strike/Parry/Dodge
P.E. (Endurance)13+0% Save vs Coma/Toxin/Magic
P.B. (Beauty)11+0% Charm & Impress
Spd (Speed)1212 squares

Combat Stats

Actions/Attacks per Melee: 3
Initiative: +1
Strike: +2
Parry: +3
Dodge: +3
Roll: +2
Damage: +0
Critical: 20
Style: Basic (5)
Abilities:
Automatic ParryRoll with Punch/Fall

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Automatic Pistol4+2 Strike
W.P. Knife5+2 Strike/Parry

Equipment

Specialized Helix Stabilizers (Crate of 10)
Medical Field Kit (Surgical tools, bandages, antiseptics)
Multi-tool Belt
Modified Helix P-12 Pistol (2d6 Damage)
Faded Medical Vest (AR 10, SDC 40)

Mutant Traits

Mutant Origin: Human (Non-Mutant)
Hands: Full
Biped: Full
Speech: Full
Looks: Full

Skills

Professional Skills (%)
Medical - Paramedic: 88%
An advanced form of medical emergency treatment which includes all first aid techniques, the setting of broken bones, suturing of wounds, use of oxygen and emergency equipment, use of drugs, knowledge of how to move a critically injured person, and other lifesaving techniques. Base Skill: 50% + 6% per level of experience.
Pathology: 75%
This is that branch of medicine that deals with the nature of diseases, their causes and symptoms, and the functional and structural changes caused by disease. Training includes anatomy, physiology, cell biology, manifestation of disease, tissue injury and repair, abnormal cell structure, metabolism, diagnosis of human disease, tissue culture methods and applications, analysis of drugs in biological samples and laboratory research, investigative methods, and use of instruments, tools and equipment. Base Skill: 45% + 5% per level of experience.
Biology: 70%
Basic understanding of cells, anatomy, physiology, evolution and genetics. The character will know the basic use of a microscope, cultivating bacteria and how to classify new organisms. Base Skill: 40% + 5% per level of experience.
Chemistry: 65%
Basic understanding of chemical principles and formulae. Characters know enough chemical laboratory procedures for analyzing and synthesizing chemical compounds in order to be competent assistants. Base Skill: 50% + 5% per level of experience.
Amateur Skills (%)
Prowl: 50%
This skill helps the character to move with stealth; quietly, slowly and carefully. Base Skill: 46% + 8% per level of experience.
Radio - Basic: 60%
This is the knowledge of the operation and maintenance of field radios and walkie-talkies, wire laying, installation, radio procedure, communication security and visual signs/communications, as well as knowing Morse code. Base Skill: 50% + 5% per level of experience.