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Kaela Rourke

Kaela Rourke

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Major - Field Commander
Helix Corporation

Identity

Title: Major - Field Commander
Alignment: Miscreant
Disposition: Sadistic, disciplined, and authoritative. Enjoys "breaking" subordinates.
Age: 38
Gender: Female
Weight: 155 lbs
Height: 5'10"
Size Level: 10 (Human)
Level: 8 (65000 XP)

Background & Personality

Former special forces officer recruited after dismissal for war-crimes accusations. Athletic build, shaved head, cybernetic arm with a built-in combat knife. Sadistic drill instructor — enjoys 'breaking' mutants and rebuilding them into killers. Notorious for brutal training regimens that pushed soldiers beyond breaking; Helix gave her a new purpose applying those methods to mutant soldiers.

CLASSIFIED SECRET

Keeps trophies — collars, tags, and even bones — from failed mutant squads.

Vitality

Hit Points: 48
SDC: 75
Armor (AR): 14
Armor SDC: 120

Attributes

AttributeScoreBonus
I.Q. (Intelligence)12+0% to all skills
M.E. (Endurance)14+0 Save vs Psionics
M.A. (Affinity)11+0% Charisma & Trust
P.S. (Strength)20+5 Damage (Cybernetic Arm)
P.P. (Prowess)17+1 Strike/Parry/Dodge
P.E. (Endurance)17+6% Save vs Coma/Toxin/Magic
P.B. (Beauty)10+0% Charm & Impress
Spd (Speed)159 squares

Combat Stats

Actions/Attacks per Melee: 5
Initiative: +3
Strike: +6
Parry: +7
Dodge: +6
Roll: +4
Damage: +5
Critical: 18-20
Style: Commando (8)
Abilities:
Automatic ParryRoll with Punch/FallLeap AttackThrowEntangleDisarmDeath Blow (Natural 20)

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Knife8+3 Strike/Parry, +3 Throw
W.P. Automatic Pistol8+4 Strike
W.P. Sub-Machine Gun8+4 Strike

Equipment

Helix Field Commander Armor (AR 14, SDC 120)
Built-in Combat Knife (Damage: 2d4+5)
Helix Pattern-9 SMG (Damage: 3d6, Range: 600ft)
Tactical Radio
Collection of "trophy" collars.

Mutant Traits

Mutant Origin: Human / Cybernetic Enhancement
Attribute Bonuses: +2 P.S. (Cybernetic), +1 P.P. (Cybernetic)
Hands: Full
Biped: Full
Speech: Full
Looks: Full
Natural Weapons: None
Cybernetic Traits: Combat Arm (Built-in Combat Knife), Neural-Link Interface.

Skills

Professional Skills (%)
Impersonation: 85%
This skill enables a person to impersonate another person or type of soldier (in general). This means the person must have a rudimentary (if not comprehensive) knowledge of the person or general type of personnel that he is impersonating. This is likely to include a knowledge of enemy/subject of impersonation military procedure, dress, command, rank, and will usually require speaking the language fluently. Base Skill: 40% to impersonate general personnel and 20% to impersonate a specific individual, + 4% per level of experience.
Interrogation: 80%
This skill includes training in the questioning of prisoners, captives and informers, and the assessment of that information. Base Skill: 40% + 5% per level of experience.
Paramedic: 75%
An advanced form of medical emergency treatment which includes all first aid techniques, the setting of broken bones, suturing of wounds, use of oxygen and emergency equipment, use of drugs, knowledge of how to move a critically injured person, and other lifesaving techniques. Base Skill: 50% + 6% per level of experience.
Wilderness Survival: 70%
Techniques for getting water, food, shelter, and help, when stranded in wild forests, deserts or mountains. Characters without this skill will not be able to stay healthy for more than a few days out in the wilderness area. Base Skill: 40% + 5% per level of experience.
Amateur Skills (%)
Prowl: 65%
This skill helps the character to move with stealth; quietly, slowly and carefully. Base Skill: 46% + 8% per level of experience.
Surveillance: 70%
This is the study and understanding of the operation, methods, and techniques in the use of surveillance systems. Includes motion detectors, simple alarm systems, complex alarm systems, video and camera equipment, amplified sound systems, miniature listening devices (bugs, telephone tapping), recording methods, and some optical enhancement systems (specifically as they relate to camera lenses). Requires: Electronics (basic) or electrical engineering, photography skills, prowl, and investigative skills may also be used, but not required. Base Skill: 40% + 5% per level of experience.