Prowl: 75%
This skill helps the character to move with stealth; quietly, slowly and carefully. Base Skill: 46% + 8% per level of experience.
Acrobatics: 70%
Aerial feats of agility and strength, such as walking a tightrope, high wire, trapeze, and stunts performed above the ground. Provides Sense of Balance (60% + 5% per level), Walk Tightrope or High Wire (60% + 5% per level), Climb Rope (80% + 2% per level), and Climbing (40% + 4% per level).
Climbing: 90%
Knowledge of the tools and techniques for climbing up sheer surfaces. Base Skill: 50% + 8% per level of experience. Includes Rappelling (30% + 5% per level).
Gymnastics: 65%
Learning to do falls, rolls, tumbles, cartwheels, and to work on rings and parallel bars. Provides Sense of Balance (50% + 5% per level), Climb Rope (70% + 2% per level), and Climbing (20% + 6% per level).
Pick Locks: 50%
The character knows the methods, techniques and tools for picking/opening key, and basic, tumbler type locks. It takes 1D6 melee rounds for each attempt to pick a lock. Base Skill: 35% + 5% per level of experience.
Detect Concealment: 45%
This is a skill which enables the individual to spot and recognize camouflage, tricks, concealed huts, building and vehicles, as well as the ability to construct unobtrusive shelters that blend into the environment. Base Skill: 30% + 5% per level of experience.
First Aid: 40%
Rudimentary medical treatment which includes how to bandage wounds, stop bleeding, administer CPR/artificial respiration, and use antiseptics, and common anti-inflammatory drugs and pain killer. Base Skill: 50% + 5% per level of experience.