| Attribute | Score | Bonus |
|---|---|---|
| I.Q. (Intelligence) | 15 | +1% to all skills |
| M.E. (Endurance) | 17 | +2 Save vs Psionics |
| M.A. (Affinity) | 16 | +35% Charisma & Trust |
| P.S. (Strength) | 15 | +0 Damage |
| P.P. (Prowess) | 16 | +1 Strike/Parry/Dodge |
| P.E. (Endurance) | 16 | +4% Save vs Coma/Toxin/Magic |
| P.B. (Beauty) | 14 | +20% Charm & Impress |
| Spd (Speed) | 16 | 12 squares |
| W.P. Type | Level | S/P/D Bonus |
|---|---|---|
| W.P. Assault Rifle | 6 | +3 Strike |
| W.P. Automatic Pistol | 6 | +3 Strike |
| W.P. Sub-Machine Gun | 6 | +3 Strike |
A charismatic and intense young leader of The Rescuers. Jarek has long, unkempt dark hair often tied
back with a piece of scavenged wire and a flickering amber cybernetic left eye. He wears a mix of
civilian clothes and scavenged Helix plating, with a worn green bandana around his neck. Passionate,
intense, and fueled by a revolutionary spark, he is more of a charismatic firebrand than a grim
soldier. After discovering the truth about the memory wipes while working as a junior analyst, he
defected to lead The Rescuers. He is deeply empathetic toward mutants, seeing them as the ultimate
victims of the corporate machine, and seeks to break the cycle of memory wipes to free everyone held
captive.
Still has high-level Helix access codes encrypted in his cybernetic eye, which he uses to leak internal data to the underground.