← Back to Campaign
Jarek Thorne

Jarek Thorne

View PDF Sheet
Leader of The Rescuers
Mutant Liberation

Identity

Title: Leader of The Rescuers
Alignment: Scrupulous
Disposition: Grim, protective, and driven by a quiet, simmering rage.
Age: 28
Gender: Male
Weight: 180 lbs
Height: 6'0"
Size Level: 10 (Human)
Level: 8 (72000 XP)

Background & Personality

Charismatic young leader of The Rescuers. Long unkempt dark hair tied back with wire, flickering amber cybernetic left eye, scavenged Helix plating over civilian clothes and a worn green bandana. Passionate, intense, fueled by revolutionary spark — more firebrand than soldier. A former Helix junior analyst who defected after discovering the memory-wipe records; seeks to break the cycle.

CLASSIFIED SECRET

Still has high-level Helix access codes encrypted in his cybernetic eye, which he uses to leak internal data to the underground.

Vitality

Hit Points: 50
SDC: 60
Armor (AR): 10
Armor SDC: 70

Attributes

AttributeScoreBonus
I.Q. (Intelligence)15+1% to all skills
M.E. (Endurance)17+2 Save vs Psionics
M.A. (Affinity)16+35% Charisma & Trust
P.S. (Strength)15+0 Damage
P.P. (Prowess)16+1 Strike/Parry/Dodge
P.E. (Endurance)16+4% Save vs Coma/Toxin/Magic
P.B. (Beauty)14+20% Charm & Impress
Spd (Speed)1612 squares

Combat Stats

Actions/Attacks per Melee: 4
Initiative: +3
Strike: +6
Parry: +7
Dodge: +7
Roll: +4
Damage: +0
Critical: 19-20
Style: Expert (6)
Abilities:
Automatic ParryRoll with Punch/FallLeap AttackThrowEntangleDisarmDeath Blow (Natural 20)

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Assault Rifle6+3 Strike
W.P. Automatic Pistol6+3 Strike
W.P. Sub-Machine Gun6+3 Strike

Equipment

Scavenged Helix Chest Plate over a worn denim jacket (AR 10, SDC 70)
Modified Helix Assault Rifle "Freedom's Bite" (Damage: 4d6, Range: 1500ft)
Rescuer Emblem Patch (hand-stitched)
Encrypted Keycard (Old Helix codes)
Multi-tool.

Mutant Traits

Mutant Origin: Human / Defector / Cybernetic
Attribute Bonuses: +1 Strike (Cybernetic Eye)
Hands: Full
Biped: Full
Speech: Full
Looks: Full
Natural Weapons: None
Cybernetic Traits: Amber Cybernetic Left Eye (Encrypted Data Storage, Nightvision).

Skills

Professional Skills (%)
Detect Ambush: 75%
Training which develops an eye for spotting locations and terrain suitable for ambushes and being ambushed. It also provides a rudimentary knowledge of guerrilla tactics used by the enemy. Base Skill: 40% + 5% per level of experience.
Wilderness Survival: 85%
Techniques for getting water, food, shelter, and help, when stranded in wild forests, deserts or mountains. Characters without this skill will not be able to stay healthy for more than a few days out in the wilderness area. Base Skill: 40% + 5% per level of experience.
Demolitions: 65%
Demolitions provides the person with an advanced knowledge in the use and workings of explosives and detonation devices for the purpose of blowing up bridges, buildings, and sabotage. This includes all types of explosives, such as mines, dynamite, plastics, nitro, blasting caps, etc. It also includes a basic understanding of the strategic placement of mines and booby traps. Base Skill: 60% + 3% per level of experience.
First Aid: 70%
Rudimentary medical treatment which includes how to bandage wounds, stop bleeding, administer CPR/artificial respiration, and use antiseptics, and common anti-inflammatory drugs and pain killer. Base Skill: 50% + 5% per level of experience.
Amateur Skills (%)
Prowl: 70%
This skill helps the character to move with stealth; quietly, slowly and carefully. Base Skill: 46% + 8% per level of experience.
Detect Concealment: 80%
This is a skill which enables the individual to spot and recognize camouflage, tricks, concealed huts, building and vehicles, as well as the ability to construct unobtrusive shelters that blend into the environment. Base Skill: 30% + 5% per level of experience.