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Iron-Hide

Iron-Hide

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Heavy Support Unit
Mutant Liberation

Identity

Title: Heavy Support Unit
Alignment: Unprincipled (Programmed Loyalty)
Disposition: Literal-minded, protective, synthetic.
Age: N/A (30+ years since manufacture)
Gender: N/A
Weight: 450 lbs
Height: 6'0"
Size Level: 10 (Robot)
Level: 5 (15000 XP)

Background & Personality

A refurbished 'Ironclad' series military robot scavenged from a pre-Helix scrap heap. Human-sized bipedal machine with exposed wiring, mismatched armor plates, dual shoulder-mounted machine guns, faded olive drab paint, hand-painted 'Rescuers' insignia. Literal-minded and protective. Sledge found the chassis in a collapsed bunker; its programming now hard-coded to Jarek's cause.

CLASSIFIED SECRET

Its core memory contains fragmented video logs of the mission it was originally built for—a mission that contradicts official Helix history and suggests the corporation's ancestors were responsible for the very riots they were supposedly containing.

Vitality

Hit Points: N/A
SDC: 250 (Main Body)
Armor (AR): 14 (Refurbished Plating)
Armor SDC: Included in SDC

Attributes

AttributeScoreBonus
I.Q. (Intelligence)10Neural Net
M.E. (Endurance)20Hardened Circuitry
M.A. (Affinity)8Intimidating Drone
P.S. (Strength)24+9 Damage (Robotic)
P.P. (Prowess)12+0 Strike/Parry/Dodge
P.E. (Endurance)N/AInfinite Stamina
P.B. (Beauty)6Industrial/Worn
Spd (Speed)1515 squares

Combat Stats

Actions/Attacks per Melee: 3
Initiative: +1
Strike: +3 (Integrated Targeting)
Parry: +2
Dodge: +0
Roll: +1
Damage: +9
Critical: 20
Style: Basic (5)
Abilities:
Automatic ParryRoll with Punch/Fall

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Heavy Weapons5+3 Strike
W.P. Machine Gun5+3 Strike

Equipment

Dual Shoulder-Mounted Machine Guns (Damage: 5d6 per burst, Range: 2000ft)
Scavenged Helix Power Cells (3 spares)
Hand-painted Rescuers Insignia.

Mutant Traits

Mutant Origin: Robot / Scavenged Military Tech
Attribute Bonuses: +2 Strike (Sensors)
Hands: Full (Clunky)
Biped: Full
Speech: Synthetic / Radio Bursts
Looks: Robotic / Industrial
Natural Weapons: Heavy Punch (1d6+9)
Cybernetic Traits: Infrared Sensors, Radio Link.

Skills

Professional Skills (%)
Weapons Systems: 85%
This is the complete understanding of weapon units and systems incorporated in vehicles. It includes the vast variety of weapons, lasers, particle beams, auto cannons, missile launchers, and so on. Base Skill: 50% + 2% per level of experience. Special Bonus: + 2 to strike.
Mechanical Engineering: 70%
A training, understanding and knowledge of how machinery is designed, operated, built, and maintained. Characters can attempt to redesign, modify, sabotage, repair, or construct mechanical devices. The first percentage is how to operate/analyze/design machinery; the second is how to repair, construct or sabotage. Base Skill: 45% + 5% per level of experience. Special Bonus: + 5% to Locksmith skill and + 5% to Surveillance Systems skill.
Radio - Basic: 90%
This is the knowledge of the operation and maintenance of field radios and walkie-talkies, wire laying, installation, radio procedure, communication security and visual signs/communications, as well as knowing Morse code. Base Skill: 50% + 5% per level of experience.
Amateur Skills (%)