| Attribute | Score | Bonus |
|---|---|---|
| I.Q. (Intelligence) | 22 | +8% to all skills |
| M.E. (Endurance) | 18 | +2 Save vs Psionics |
| M.A. (Affinity) | 9 | +0% Charisma & Trust |
| P.S. (Strength) | 10 | +0 Damage |
| P.P. (Prowess) | 11 | +0 Strike/Parry/Dodge |
| P.E. (Endurance) | 12 | +0% Save vs Coma/Toxin/Magic |
| P.B. (Beauty) | 8 | +0% Charm & Impress |
| Spd (Speed) | 10 | 10 squares |
| W.P. Type | Level | S/P/D Bonus |
|---|---|---|
| W.P. Automatic Pistol | 8 | +4 Strike |
| W.P. Blunt | 8 | +4 Strike/Parry |
Once a respected geneticist working in regenerative medicine, Krane was banned from the scientific
community after his human-animal hybrid experiments came to light. Gaunt, white lab coat stained
with chemical burns, mechanical left arm grafted from his own failed bionic project. Brilliant but
obsessive; speaks in rapid, technical jargon. Treats subjects as “iterations” rather than people.
Helix gave him a second chance to continue his controversial work. He now oversees both
gene-splicing programs and cybernetic integration labs. He is personally fascinated by “memory
resets” and cycle conditioning, viewing the mutants as mere tools for his grander scientific
ambitions.
Keeps a private log of “perfect specimens” that he refuses to hand over to Operations.