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Elias Krane

Elias Krane

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Director of Research
Helix Corporation

Identity

Title: Director of Research
Alignment: Anarchist
Disposition: Brilliant but obsessive; speaks in rapid, technical jargon.
Age: 52
Gender: Male
Weight: 140 lbs
Height: 6'1"
Size Level: 10 (Human)
Level: 8 (62000 XP)

Background & Personality

Respected geneticist banned from the scientific community after his human-animal hybrid experiments came to light. Gaunt; chemical-burned white lab coat; mechanical left arm grafted from his own failed bionic project. Brilliant but obsessive, speaks in rapid technical jargon; treats subjects as 'iterations.' Helix gave him a second chance; he now runs gene-splicing and cybernetic labs.

CLASSIFIED SECRET

Keeps a private log of “perfect specimens” that he refuses to hand over to Operations.

Vitality

Hit Points: 35
SDC: 30
Armor (AR): 0
Armor SDC: 0

Attributes

AttributeScoreBonus
I.Q. (Intelligence)22+8% to all skills
M.E. (Endurance)18+2 Save vs Psionics
M.A. (Affinity)9+0% Charisma & Trust
P.S. (Strength)10+0 Damage
P.P. (Prowess)11+0 Strike/Parry/Dodge
P.E. (Endurance)12+0% Save vs Coma/Toxin/Magic
P.B. (Beauty)8+0% Charm & Impress
Spd (Speed)1010 squares

Combat Stats

Actions/Attacks per Melee: 3
Initiative: +1
Strike: +2
Parry: +2
Dodge: +2
Roll: +1
Damage: +0
Critical: 20
Style: Basic (8)
Abilities:
Automatic ParryRoll with Punch/Fall

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Automatic Pistol8+4 Strike
W.P. Blunt8+4 Strike/Parry

Equipment

Lab Coat (Stained with chemicals)
High-end Helix Handheld Computer
Multi-functional Bio-Scanner (Integrated in arm)
9mm Helix Service Pistol (For "security emergencies")
Encrypted Data Tablet.

Mutant Traits

Mutant Origin: Human / Bionic Enhancement
Attribute Bonuses: None (Medical Arm)
Hands: Full
Biped: Full
Speech: Full
Looks: Full
Natural Weapons: None
Cybernetic Traits: Mechanical Left Arm (Integrated Bio-Scanner).

Skills

Professional Skills (%)
Biology/Genetics: 95%
Basic understanding of cells, anatomy, physiology, evolution and genetics. The character will know the basic use of a microscope, cultivating bacteria and how to classify new organisms. Base Skill: 40% + 5% per level of experience.
Chemistry: 90%
Basic understanding of chemical principles and formulae. Characters know enough chemical laboratory procedures for analyzing and synthesizing chemical compounds in order to be competent assistants. Base Skill: 50% + 5% per level of experience.
Computer Operation: 85%
A knowledge of how computers work, along with the skills to operate peripherals like keyboards, printers and modems. Characters can follow computer directions, enter and retrieve information, and similar, basic, computer operations. However, this does NOT include programming. Base Skill: 60% + 5% per level of experience.
Pathology: 88%
This is that branch of medicine that deals with the nature of diseases, their causes and symptoms, and the functional and structural changes caused by disease. Training includes anatomy, physiology, cell biology, manifestation of disease, tissue injury and repair, abnormal cell structure, metabolism, diagnosis of human disease, tissue culture methods and applications, analysis of drugs in biological samples and laboratory research, investigative methods, and use of instruments, tools and equipment. Base Skill: 45% + 5% per level of experience.
Amateur Skills (%)
Chemistry - Analytical: 92%
Chemical engineering theory, useful in the analysis of compounds and their practical applications. Characters will be highly skilled in the use of laboratory equipment, and can analyze and synthesize chemicals. Base Skill: 45% + 5% per level of experience.
Medical Doctor: 85%
The character needs a Ph.D. (doctorate degree), with Master's of Science, to be a practicing doctor. Areas of training/study include: clinical skills, medical discipline, code of ethics, laboratory skills, techniques, methods of data collection, physiology (muscles, respiratory, blood, body fluids); fundamentals, principles and procedures of pathology (diseases, their structure and function), and rudimentary pharmacology (use, reaction, and interaction of drugs). Base Skill: 70/60% + 3% per level of experience.