| Attribute | Score | Bonus |
|---|---|---|
| I.Q. (Intelligence) | 15 | +0% to all skills |
| M.E. (Endurance) | 12 | +0 Save vs Psionics |
| M.A. (Affinity) | 18 | +50% Charisma & Trust |
| P.S. (Strength) | 18 | +3 Damage |
| P.P. (Prowess) | 13 | +0 Strike/Parry/Dodge |
| P.E. (Endurance) | 15 | +0 Save vs Coma/Toxin/Magic |
| P.B. (Beauty) | 10 | +0% Charm & Impress |
| Spd (Speed) | 14 | 14 squares |
| W.P. Type | Level | S/P/D Bonus |
|---|---|---|
| W.P. Assault Rifle | 4 | +2 Strike |
| W.P. Pistol | 4 | +2 Strike |
A natural leader who earned his stripes in the mock-combat simulations of Level 4. Grizzled fur, a
notched left ear, and a thin scar running across his right eye. Wears worn, dark grey Helix tactical
armor. He is serious, pragmatic, and fiercely protective of his squad. Following his recent Size
Level 8 growth spurt, he stands as tall as a human, though his features remain distinctly
hamster-like. He is the most heavily conditioned of the group, which gives him a steely, unflappable
demeanor in combat. Despite the conditioning, his loyalty to his team remains his strongest trait,
often overriding his directives.
Has a tendency to feel Déjà vu and likes to tell those around of this fact.