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Cheeky Vane

Cheeky Vane

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Captain - Team Leader
Helix Corporation

Identity

Animal: Hamster
Alignment: Scrupulous
Disposition: Serious, pragmatic, and fiercely protective.
Age:
Gender: Male
Weight: 125 lbs
Height: 5' 2"
Size Level: 8 (Increased from base hamster size)
Level: 4 (5000 XP)

Background & Personality

Alpha Team's captain, a natural leader who earned his stripes in Level 4 mock-combat simulations. Human-sized hamster with grizzled fur, a notched left ear, and a scar across his right eye; wears worn dark grey Helix tactical armor. Serious, pragmatic, fiercely protective of his squad. The most heavily conditioned of the group — yet his team loyalty often overrides Helix directives.

CLASSIFIED SECRET

Has a tendency to feel Déjà vu and likes to tell those around of this fact.

Vitality

Hit Points: 28
SDC: 40
Armor (AR): 10
Armor SDC: 40

Attributes

AttributeScoreBonus
I.Q. (Intelligence)15+0% to all skills
M.E. (Endurance)12+0 Save vs Psionics
M.A. (Affinity)18+50% Charisma & Trust
P.S. (Strength)18+3 Damage
P.P. (Prowess)13+0 Strike/Parry/Dodge
P.E. (Endurance)15+0 Save vs Coma/Toxin/Magic
P.B. (Beauty)10+0% Charm & Impress
Spd (Speed)1414 squares

Combat Stats

Actions/Attacks per Melee: 3
Initiative: +2
Strike: +3
Parry: +4
Dodge: +2
Roll: +2
Damage: +3
Critical: 19-20

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Assault Rifle4+2 Strike
W.P. Pistol4+2 Strike

Equipment

Helix Tactical Armor (AR 10, SDC 40)
Pulse Rifle (Damage: 2d6, Range: 800ft)
Combat Knife (Damage: 1d6, Range: Melee)
Tactical Radio
Utility Belt

Mutant Traits

Mutant Origin: Helix Spliced / Deliberate Experiment
Attribute Bonuses: +2 M.A., +1 I.Q. (Conditioning)
Hands: Full
Biped: Full
Speech: Full
Looks: None (Recognizably hamster-like in features but human-sized and humanoid in posture)
Natural Weapons: None (Uses tactical gear)
Animal Abilities: None (Sacrificed for Size)

Skills

Professional Skills (%)
Interrogation: 60%
This skill includes training in the questioning of prisoners, captives and informers, and the assessment of that information. Base Skill: 40% + 5% per level of experience.
Detect Ambush: 55%
Training which develops an eye for spotting locations and terrain suitable for ambushes and being ambushed. It also provides a rudimentary knowledge of guerrilla tactics used by the enemy. Base Skill: 40% + 5% per level of experience.
Radio: 65%
This is the knowledge of the operation and maintenance of field radios and walkie-talkies, wire laying, installation, radio procedure, communication security and visual signs/communications, as well as knowing Morse code. Base Skill: 50% + 5% per level of experience.
First Aid: 60%
Rudimentary medical treatment which includes how to bandage wounds, stop bleeding, administer CPR/artificial respiration, and use antiseptics, and common anti-inflammatory drugs and pain killer. Base Skill: 50% + 5% per level of experience.
Amateur Skills (%)
Pilot - Tank: 50%
The piloting of armored assault vehicles, includes armored all terrain vehicles, amphibious recon, and other armored heavy vehicles and construction vehicles. Base Skill: 50% + 4% per level of experience.
Wilderness Survival: 45%
Techniques for getting water, food, shelter, and help, when stranded in wild forests, deserts or mountains. Characters without this skill will not be able to stay healthy for more than a few days out in the wilderness area. Base Skill: 40% + 5% per level of experience.