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Bast

Bast

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Infiltrator
Mutant Liberation

Identity

Title: Infiltrator
Alignment: Scrupulous
Disposition: Aloof, observant, and speaks in cryptic sentences.
Age: 4 (Chrono-age), appears mid-20s.
Gender: Female
Weight: 110 lbs
Height: 5'2"
Size Level: 9 (Mutant Cat)
Level: 5 (0 XP)

Background & Personality

Mutant Calico Cat spliced for urban infiltration and surveillance. Sleek 5'2" cat with glowing green cybernetic optics, noise-dampening leather armor, and a tactical harness. Aloof, observant, speaks in cryptic short sentences. Escaped during a facility power failure and lived in the city's vents for months before Jarek found her. Knows Helix's 'dead zones' better than anyone.

CLASSIFIED SECRET

Occasionally returns to the facility's perimeter just to watch the "new iterations" out of a morbid sense of kinship.

Vitality

Hit Points: 35
SDC: 50
Armor (AR): 8 (Light Leather)
Armor SDC: 30

Attributes

AttributeScoreBonus
I.Q. (Intelligence)14+0% to all skills
M.E. (Endurance)12+0 Save vs Psionics
M.A. (Affinity)10+0% Charisma & Trust
P.S. (Strength)12+0 Damage
P.P. (Prowess)20+3 Strike/Parry/Dodge
P.E. (Endurance)11+0% Save vs Coma/Toxin/Magic
P.B. (Beauty)15+25% Charm & Impress
Spd (Speed)2213 squares

Combat Stats

Actions/Attacks per Melee: 5
Initiative: +4
Strike: +5
Parry: +6
Dodge: +6
Roll: +5
Damage: +0
Critical: 19-20
Style: Martial Arts (5)
Abilities:
Automatic ParryRoll with Punch/FallLeap AttackThrowEntangleDisarmDeath Blow (Natural 20)

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Knife5+2 Strike/Parry
W.P. Sub-Machine Gun4+2 Strike

Equipment

Scavenged Helix SMG "The Whisper" (3d6 Damage, Silenced)
2x Ceramic Daggers (1d6 Damage)
Light Leather Armor (AR 8, SDC 30)
Tactical Harness with Grappling Hook
Rescuer Comm-Link

Mutant Traits

Mutant Origin: Helix Prototype (Iteration 1)
Attribute Bonuses: +2 P.P., +2 Spd (Cat Refexes)
Hands: Full
Biped: Full
Speech: Full
Looks: Partial (Cat ears, tail, calico fur patterns, vertical pupils)
Natural Weapons: Retractable Claws (1d6 Damage)
Animal Abilities: Nightvision (100ft), Advanced Hearing.
Cybernetic Traits: Green Cybernetic Optics (Thermal Imaging, Motion Tracking).

Skills

Professional Skills (%)
Prowl: 92%
This skill helps the character to move with stealth; quietly, slowly and carefully. Base Skill: 46% + 8% per level of experience.
Climbing: 95%
Knowledge of the tools and techniques for climbing up sheer surfaces. Base Skill: 50% + 8% per level of experience. Includes Rappelling (30% + 5% per level).
Acrobatics: 85%
Aerial feats of agility and strength, such as walking a tightrope, high wire, trapeze, and stunts performed above the ground. Provides Sense of Balance (60% + 5% per level), Walk Tightrope or High Wire (60% + 5% per level), Climb Rope (80% + 2% per level), and Climbing (40% + 4% per level).
Pick Locks: 75%
The character knows the methods, techniques and tools for picking/opening key, and basic, tumbler type locks. It takes 1D6 melee rounds for each attempt to pick a lock. Base Skill: 35% + 5% per level of experience.
Amateur Skills (%)
Detect Concealment: 60%
This is a skill which enables the individual to spot and recognize camouflage, tricks, concealed huts, building and vehicles, as well as the ability to construct unobtrusive shelters that blend into the environment. Base Skill: 30% + 5% per level of experience.
Surveillance Systems: 65%
This is the study and understanding of the operation, methods, and techniques in the use of surveillance systems. Includes motion detectors, simple alarm systems, complex alarm systems, video and camera equipment, amplified sound systems, miniature listening devices (bugs, telephone tapping), recording methods, and some optical enhancement systems (specifically as they relate to camera lenses). Requires: Electronics (basic) or electrical engineering, photography skills, prowl, and investigative skills may also be used, but not required. Base Skill: 40% + 5% per level of experience.