| Attribute | Score | Bonus |
|---|---|---|
| I.Q. (Intelligence) | 11 | +0% to all skills |
| M.E. (Endurance) | 14 | +0 Save vs Psionics |
| M.A. (Affinity) | 10 | +0% Charisma & Trust |
| P.S. (Strength) | 17 | +2 Damage |
| P.P. (Prowess) | 15 | +0 Strike/Parry/Dodge |
| P.E. (Endurance) | 16 | +4% Save vs Coma/Toxin/Magic |
| P.B. (Beauty) | 10 | +0% Charm & Impress |
| Spd (Speed) | 13 | 10 squares |
| W.P. Type | Level | S/P/D Bonus |
|---|---|---|
| W.P. Assault Rifle (Carbine) | 5 | +2 Strike |
| W.P. Blunt (Stun Baton) | 5 | +2 Strike/Parry |
A high-ranking enforcer in Helix's Security Division, specifically assigned to high-value mutant
transport. A faceless, intimidating figure in matte black Helix Tactical armor with a horizontal
glowing red visor. Rigid, professional, and entirely devoid of empathy. Views mutants as "volatile
cargo." A high-level human soldier armed with a Helix-pattern carbine and high-voltage stun baton.
He is a professional killer who follows protocol to the letter and shows no mercy to those who
deviate.
Helix can trigger a remote kill-switch in his neural-link if he deviates from protocol.