| Attribute | Score | Bonus |
|---|---|---|
| I.Q. (Intelligence) | 12 | +0% to all skills |
| M.E. (Endurance) | 11 | +0 Save vs Psionics |
| M.A. (Affinity) | 13 | +0% Charisma & Trust |
| P.S. (Strength) | 10 | +0 Damage |
| P.P. (Prowess) | 14 | +0 Strike/Parry/Dodge |
| P.E. (Endurance) | 12 | +0% Save vs Coma/Toxin/Magic |
| P.B. (Beauty) | 9 | +0% Charm & Impress |
| Spd (Speed) | 11 | 17 squares |
| W.P. Type | Level | S/P/D Bonus |
|---|---|---|
| W.P. Automatic Pistol | 2 | +1 Strike |
A driver for Helix who has maintained a secret connection to the mutant subjects. Nervous man in his
30s, worn uniform, eyes darting to the mirror. Conflicted and jittery but earnest. He remembers a
pre-wipe arrangement with the PCs, but their blank stares confuse him. He was the contact who set up
the rescue plan before the PCs’ memories were erased. He tries to guide them discreetly, possibly
leaving notes in seat pockets. He is not a fighter and avoids combat whenever possible.
He knows the path to the rescuers and is risking everything to fulfill a promise he made before the latest memory wipe.