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APC Guard

APC Guard

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Helix Tactical Enforcer
Helix Corporation

Identity

Title: Helix Tactical Enforcer
Alignment: Aberrant
Disposition: Rigid, professional, and entirely devoid of empathy.
Age: 29
Gender: Male
Weight: 195 lbs
Height: 6'1"
Size Level: 10 (Human)
Level: 5 (16000 XP)

Background & Personality

A high-ranking enforcer in Helix's Security Division, assigned to high-value mutant transport. Faceless matte-black tactical armor, glowing red visor. Rigid, professional, devoid of empathy — views mutants as 'volatile cargo.' Armed with a Helix-pattern carbine and stun baton. Follows protocol to the letter; shows no mercy to those who deviate.

CLASSIFIED SECRET

Helix can trigger a remote kill-switch in his neural-link if he deviates from protocol.

Vitality

Hit Points: 42
SDC: 65
Armor (AR): 16
Armor SDC: 200

Attributes

AttributeScoreBonus
I.Q. (Intelligence)11+0% to all skills
M.E. (Endurance)14+0 Save vs Psionics
M.A. (Affinity)10+0% Charisma & Trust
P.S. (Strength)17+2 Damage
P.P. (Prowess)15+0 Strike/Parry/Dodge
P.E. (Endurance)16+4% Save vs Coma/Toxin/Magic
P.B. (Beauty)10+0% Charm & Impress
Spd (Speed)1310 squares

Combat Stats

Actions/Attacks per Melee: 4
Initiative: +2
Strike: +3
Parry: +3
Dodge: +3
Roll: +2
Damage: +2
Critical: 20

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Assault Rifle (Carbine)5+2 Strike
W.P. Blunt (Stun Baton)5+2 Strike/Parry

Equipment

Helix Tactical Armor (AR 16, SDC 200)
Helix-Pattern Carbine (Damage: 4d6, Range: 800ft)
High-Voltage Stun Baton (Damage: 2d6+Stun, Range: Melee)
Tactical Comms Helmet (Nightvision, Thermal)
Stun Grenades (2).

Mutant Traits

Mutant Origin: Human
Attribute Bonuses: +1 Strike (Integrated Visor)
Hands: Full
Biped: Full
Speech: Full
Looks: Full
Natural Weapons: None
Neural Traits: Remote Kill-Switch (Helix Implant).

Skills

Professional Skills (%)
Detect Ambush: 65%
Training which develops an eye for spotting locations and terrain suitable for ambushes and being ambushed. It also provides a rudimentary knowledge of guerrilla tactics used by the enemy. Base Skill: 40% + 5% per level of experience.
Surveillance: 70%
This is the study and understanding of the operation, methods, and techniques in the use of surveillance systems. Includes motion detectors, simple alarm systems, complex alarm systems, video and camera equipment, amplified sound systems, miniature listening devices (bugs, telephone tapping), recording methods, and some optical enhancement systems (specifically as they relate to camera lenses). Requires: Electronics (basic) or electrical engineering, photography skills, prowl, and investigative skills may also be used, but not required. Base Skill: 40% + 5% per level of experience.
Climbing: 60%
Knowledge of the tools and techniques for climbing up sheer surfaces. Base Skill: 50% + 8% per level of experience. Includes Rappelling (30% + 5% per level).
Amateur Skills (%)
Radio: 75%
This is the knowledge of the operation and maintenance of field radios and walkie-talkies, wire laying, installation, radio procedure, communication security and visual signs/communications, as well as knowing Morse code. Base Skill: 50% + 5% per level of experience.
Detect Concealment: 55%
This is a skill which enables the individual to spot and recognize camouflage, tricks, concealed huts, building and vehicles, as well as the ability to construct unobtrusive shelters that blend into the environment. Base Skill: 30% + 5% per level of experience.