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Adrian Strickland

Adrian Strickland

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Colonel - Director of Operations
Helix Corporation

Identity

Title: Colonel - Director of Operations
Alignment: Aberrant
Disposition: Gruff, authoritarian, and absolutely loyal to Helix.
Age: 45
Gender: Male
Weight: 210 lbs
Height: 6'3"
Size Level: 10 (Human)
Level: 8 (68000 XP)

Background & Personality

Decorated military veteran dishonorably discharged after 'unethical unit experiments.' Scarred face, faintly-red cybernetic eye, always in black tactical uniform. Gruff, authoritarian, absolutely loyal to Helix. Now commands the mutant soldier program, running pod training for 4–6-mutant black-ops strike teams. Believes in 'discipline through pain.'

CLASSIFIED SECRET

Keeps one pod (codenamed Jackal Unit) as his “personal squad,” used for off-book assassinations.

Vitality

Hit Points: 52
SDC: 80
Armor (AR): 15
Armor SDC: 150

Attributes

AttributeScoreBonus
I.Q. (Intelligence)16+2% to all skills
M.E. (Endurance)15+0 Save vs Psionics
M.A. (Affinity)18+50% Charisma & Trust
P.S. (Strength)16+1 Damage
P.P. (Prowess)14+0 Strike/Parry/Dodge
P.E. (Endurance)18+8% Save vs Coma/Toxin/Magic
P.B. (Beauty)11+0% Charm & Impress
Spd (Speed)129 squares

Combat Stats

Actions/Attacks per Melee: 4
Initiative: +2
Strike: +5
Parry: +5
Dodge: +5
Roll: +3
Damage: +1
Critical: 19-20
Style: Expert (8)
Abilities:
Automatic ParryRoll with Punch/FallLeap AttackThrowEntangleDisarmDeath Blow (Natural 20)

Weapon Proficiencies

W.P. TypeLevelS/P/D Bonus
W.P. Automatic Pistol8+4 Strike
W.P. Heavy Weapons8+4 Strike
W.P. Assault Rifle8+4 Strike

Equipment

Helix Director's Tactical Uniform (AR 15, SDC 150)
Custom Helix Service Pistol (Damage: 4d6, Range: 300ft)
Comm-Link Unit (Integrated)
Encrypted Operations Tablet
Personal Commemorative Medal.

Mutant Traits

Mutant Origin: Human / Cybernetic Enhancement
Attribute Bonuses: +1 Strike (Cybernetic Eye)
Hands: Full
Biped: Full
Speech: Full
Looks: Full
Natural Weapons: None
Cybernetic Traits: Cybernetic Right Eye (Red Glow, Thermal & Nightvision).

Skills

Professional Skills (%)
Interrogation: 90%
This skill includes training in the questioning of prisoners, captives and informers, and the assessment of that information. Base Skill: 40% + 5% per level of experience.
Detect Ambush: 88%
Training which develops an eye for spotting locations and terrain suitable for ambushes and being ambushed. It also provides a rudimentary knowledge of guerrilla tactics used by the enemy. Base Skill: 40% + 5% per level of experience.
Laser: 85%
This skill provides the character with an in depth knowledge of laser communication systems. Base Skill: 50% + 5% per level of experience.
Navigation: 80%
This skill allows the person to stay on course, while traveling over land, by means of observation. This includes mentally marking/recognizing geographic landmarks, estimating distance and movement, recognizing sounds, and other navigation tricks. Base Skill: 40% + 4% per level of experience.
Amateur Skills (%)
Surveillance: 75%
This is the study and understanding of the operation, methods, and techniques in the use of surveillance systems. Includes motion detectors, simple alarm systems, complex alarm systems, video and camera equipment, amplified sound systems, miniature listening devices (bugs, telephone tapping), recording methods, and some optical enhancement systems (specifically as they relate to camera lenses). Requires: Electronics (basic) or electrical engineering, photography skills, prowl, and investigative skills may also be used, but not required. Base Skill: 40% + 5% per level of experience.
Radio: 85%
This is the knowledge of the operation and maintenance of field radios and walkie-talkies, wire laying, installation, radio procedure, communication security and visual signs/communications, as well as knowing Morse code. Base Skill: 50% + 5% per level of experience.